Workshop on Aspects of Virtual Reality

*****Wednesday 10th January 2024***** **11 AM – 2 PM **

The CCWC 2024 IoT Workshop will be presented by Dr. Phillip Bradford (University of Connecticut, Stamford, USA).

Those who are interested to participate, MUST register (see below) before taking the workshop.

Phillip Bradford

Phillip Bradford

(University of Connecticut, Stamford, USA)

Bio: Dr. Phillip G. Bradford is on the faculty at the University of Connecticut. He is the director of the computer science program at the University of Connecticut in Stamford.

He is a computer scientist with extensive experience in academia and industry. Phil was a post-doctoral fellow at the Max-Planck-Institut für Informatik, he earned his PhD at Indiana University, an MS form the University of Kansas, and a BA from Rutgers University. He was on the faculty at Rutgers Business School and the University of Alabama’s Engineering School. He worked for BlackRock, Reuters Analytics, founded a startup and worked with a number of early stage firms. He was a Principal Architect for General Electric.

Phil has a deep belief in bringing real research to practice. This is the root of his entrepreneurial perspective. Phil has a handful of best-in-class results. His Erdős Number is 2. He has given over 70 talks in 10 countries and he is the author or co-author of over 70 articles.

WORKSHOP REGISTRATION:

CategoryRegistration fees
IEEE Student and IEEE Life Member$50
IEEE Non Member$150
IEEE Member$100

To register for the workshop click below

All fees are in US Dollars and include all applicable taxes.

## The first 50 IEEE Student Members that register will be able to do so at NO CHARGE as an IEEE Student Member benefit provided by a grant from IEEE Region-1 and the SMART Society, USA. ##

Goal

To gain basic VR skills using A-Frame and related systems. This includes building basic visual effects for VR and basic animations. This will work for Android and iOS phones using small VR headsets.

You must have a laptop. For the last part we will use a Ubuntu VM.

Background

This workshop uses small plastic VR headsets.

We will start with web-browser VR – such as webxr-api-emulator from the Mozilla Development Foundation

You can do everything here on your own machine. We will use a basic Ubuntu VM for the animation topic.

Topics and Tools

Tools Topics / goals Time Exercises
IntroductionOverview – outline goals Goal: Setting up google cardboard with glitch.com system 10 minutesGet VR headset working with glitch. Change glitch images and see updates in google cardboard
A-frame basicsSimple 3D a-frame examples Goal: Work with glitch.com and google cardboard15 minutesFast moving exercise 1 and 2
Foundations Use JavaScript, DOM, events, Web-Components 15 minutes Basic components exercise and some JavaScript timers for updating a-frame views
three.JS

components
Goal: work with basics of geometries, materials, lights, models15 minutes ThreeJS examples

1 Exercises for basic geometries, materials, views
A-frame /

three.JS

components
Goal: work with, models, shadows, and controls Integrate A-Frame and three.js 15 minutes ThreeJS examples 2 with A-Frame Examples of models, shadows, and controls
Entity

component

architecture

(ECA)
Goal: see three.js and ECA over standard OO paradigm – giving a-frame15 minutesJavascript OO vs ECA Example showing difficulty of OO but easier in ECA
A-frame and

planets
Complex 3D a-frame example Goal: work with complex a-frame detail and basic planetary math; illustrate ECA, geometries, controls, etc.20 minutesStart with Three.JS planet example Migrate to a-frame using ECA Examine changes in the math and its immediate impact in the google cardboard
A-frame and

animations
Goal: show how to do basic animation20 minutesExample of basic animation
ConclusionGoal: review our learning5 minutes

Important Deadlines

Full Paper Submission:19th November 2024
Acceptance Notification:1st December 2024
Final/Camera-ready Paper Submission:20th December 2024
Early Bird Registration:11th December 2024
Presentation Submission:26th December 2024
Conference:6th - 8th January 2025
Full Paper Submission: 9th November 2023
Acceptance Notification: 30th November 2023
Final Paper Submission: 11th December 2023
Early Bird Registration 16th December 2023
Presentation Submission: 26th December 2023
Conference: 9 - 10th October 2023

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